Bellevue, Washington, United States Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Tacoma, Washington, United States Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Renton, Washington, United States Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Redmond, Washington, United States Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Seattle, Washington, United States Hybrid / WFH Options
The Pokémon Company International
s framework. Highly proficient with high-level coding and scripting languages (C#, Python, etc). Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with more »
Unreal Engine, and Unity (or similar) for Game Design Keywords: Games Design Tutor, Games Design, Tutor, Game Development, Blender, Photoshop, Unreal Engine, Unity, AutodeskMaya, After Effects, Premiere, Visual Scripting, London Reference: BBBH13609 We are an equal opportunities employer and welcome applications from all suitable candidates. The salary advertised more »
integrate new technologies and approaches into the existing pipeline. Maintain and enhance code, including direct programming in languages such as VEX (Houdini) and MEL (Maya). Requirements: More than 10 years of experience in tool development or production engineering within 3D simulation, visual effects, animation, or a related field. more »
with profiling and optimisation and establishing platform standards. Drive to improve quality across products. Experience with Python. Practical knowledge of 3D packages such as Maya, 3DsMax, and Zbrush. RESPONSIBILITIES: Develop, implement and maintain efficient workflows, tools and pipelines for the art team. Develop tools to assist asset optimisation and more »
character modelling and texturing/surfacing skills. Versatility and the ability to adapt to different requirements and styles. Proficient in software such as ZBrush, Maya, Substance Painter, and Adobe Photoshop and game engines such as Unreal Engine. Excellent understanding of anatomy, form, and proportion, with the ability to create more »
Oxford, England, United Kingdom Hybrid / WFH Options
Rebellion
for the animation team. Work to maintain morale and create an atmosphere of creativity and enthusiasm Requirements Expert knowledge of Motion Capture, Motion builder, Maya, 3DS Max and Character Studio Easily able to animate realistic human motion Expert knowledge of rigging and skinning Able to produce high quality animation more »
Manchester Area, United Kingdom Hybrid / WFH Options
The Manchester College
covering topics such as game design principles. Instructing students in the use of industry-standard game development software such as Unity, Unreal Engine, AutodeskMaya, and Adobe Creative Suite. Provide individualised support and feedback to students to enhance their learning experience. Develop and update curriculum materials to align with more »
e.g. Python, C#), especially for DCC applications • Solid understanding of current and next-gen art pipelines and techniques in game development • Excellent knowledge in Maya and Substance Designer and Painter • Familiarity with visual FX, lighting, materials, and post effects • Experience with HLSL shader creation and PBR material workflow • Extensive more »
Brixton, England, United Kingdom Hybrid / WFH Options
Jellyfish Pictures
for: A strong understanding of Lighting and screen composition, in a storytelling environment. 2-3 years as a Lighting Artist. Full production knowledge of Maya, Redshift, and Nuke. Practical working knowledge of Passes, AOVs and render management. Nice-to-have: Experience in pipeline scripting and creating tools for the more »
Senior 3D Artist | Unreal Engine 4| UE5 | Maya | Photoshop Do you dream of creating epic graphic art? Want to join one of the best gaming studios around? They are looking for a Senior Marketing 3D Artist to support their in-house Brand and Licensing team. The role would suit … essential – portfolio must demonstrate this. Knowledge of UE4 Blueprint system. Strong character posing and scene composition skills are essential. Proficiency in 3D software, e.g. Maya, Max. Experience of using Photoshop. A strong artistic eye for detail, colour, value, tone, silhouette and lighting. If you're interested please apply with … your most up to date CV and Portfolio for immediate review Senior 3D Artist | Unreal Engine 4| UE5 | Maya | Photoshop more »