and Adobe Acrobat Creative problem solving abilities Experience using Project Management systems such as Asana, JIRA, and Trello Working knowledge in softwares such as 3D Model, 3dsMax, Maya, Nuke, Vray, Unreal, and Render (From a PM standpoint) Diversity and Inclusion Hogarth is committed to diversity and inclusion, through our ideas, our people, how we behave and conduct ourselves. Creating a More ❯
What you'll need to succeed: Fluent in English High level proficiency in Substance Designer, Painter, Sampler, Stager etc. Strong knowledge of CGI Software (3ds Max, V-Ray, etc.) Strong knowledge of real-time software (Unreal, Unity) Self-motivated, well organized, rigorous, adaptable, inquisitive, passionate and fond of sharing your knowledge Architectural, Automotive, Product More ❯
London, England, United Kingdom Hybrid / WFH Options
Hogarth Worldwide
Hogarth is the Global Content Experience Company. Part of WPP, Hogarth partners with one in every two of the world's top 100 brands including Coca-Cola, Ford, Rolex, Nestlé, Mondelez and Dyson. With a breadth of experience across an More ❯
and batch processing for streamlined workflows Experience in Capture One and processing RAW files Experience in CGI post-production, working with renders and render passes An understanding of the VRAY 'Back to Beauty concept'. And converting from 32bit render workflows, to 16 bit and 8 bit Communication & Presentation: Proficient in using Indesign and PDF creation tools for design and More ❯
process, and vocabulary as the external target power users. After initial training on the V-Nova PresenZ authoring tools (Maya, 3DS Max, Arnold, V-Ray, Houdini, Nuke, and proprietary tools), the candidate will interact with teams both inside and outside the company. Externally, the candidate will assist various productions made with … and tutorials Coordinating with external production teams Assisting with debugging and support for external teams Qualifications Strong knowledge of Houdini Experience with rendering engines like Arnold, V-Ray, Maya, 3DS Max, or similar Fluent in English, with excellent written and verbal communication skills (French is a bonus) Experience as a Technical Director in the More ❯
and accessible digital assets. Use of Photoshop actions and batch processing for streamlined workflows. Experience in CGI post-production, working with renders and render passes. An understanding of the VRAY 'Back to Beauty concept' and converting from 32bit render workflows to 16 bit and 8 bit. Communication & Presentation: Strong verbal presentation skills for sharing ideas with the team and clients. More ❯
within the maritime or construction industry Proficiency in Revit and AutoCAD; experience with MicroStation is a plus. Experience using real-time and VR rendering tools such as Twinmotion and Vray plug-ins. Strong understanding of architectural and engineering design processes Experience in managing complex BIM workflows and ensuring compliance with industry standards Excellent problem-solving skills and attention to detail More ❯
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯
East London, London, United Kingdom Hybrid / WFH Options
TechNET Immersive
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯
London, England, United Kingdom Hybrid / WFH Options
TechNET Immersive
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯
City of London, London, United Kingdom Hybrid / WFH Options
TechNET Immersive
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯
Central London / West End, London, United Kingdom Hybrid / WFH Options
TechNET Immersive
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯
South East London, England, United Kingdom Hybrid / WFH Options
TechNET Immersive
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯
London, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯
City of London, England, United Kingdom Hybrid / WFH Options
JR United Kingdom
a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters … to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or More ❯
projects for premium retail stores from concept through completion. Technical expertise in 2D and 3D drawing and rendering, using tools such as AutoCAD, SketchUp or Enscape, V-Ray, Adobe Creative Suite. Experience in construction detailing and fixture development, with a deep understanding of how design translates into build environments. Knowledge of building codes, accessibility More ❯
rendering, and final high-quality renderings. Strong ability to understand architectural drawings, including plans, elevations, and sections, familiar with 3D system software such as 3D MAX, V-Ray, Photoshop, etc. Have good communication skills and service attitude, serious and responsible for work. Work overtime as required by the projects. Have a UK driving license More ❯
London, England, United Kingdom Hybrid / WFH Options
TechNET Immersive
between 3D software and immersive video formats. What We’re Looking For Solid experience with Houdini and FX pipelines. Proficiency with render engines such as Arnold, V-Ray, Redshift, or equivalent. Understanding of production workflows in feature films, VFX, or high-end CGI. Basic scripting knowledge (e.g., Python) and comfort with command-line tools. More ❯
BIG London - Apply Now Minimum Qualifications: Strong conceptual, design, and graphic skills Experience in technical detailing, construction documentation, and administration Proficiency in Revit, Rhino, Adobe Suite (V-Ray/Enscape is a plus) Fluency in English (spoken and written) Strong organizational and interpersonal skills 3-7 years of post-qualification experience as an architect More ❯
City of London, London, United Kingdom Hybrid / WFH Options
TechNET Immersive
between 3D software and immersive video formats. What We’re Looking For Solid experience with Houdini and FX pipelines. Proficiency with render engines such as Arnold, V-Ray, Redshift, or equivalent. Understanding of production workflows in feature films, VFX, or high-end CGI. Basic scripting knowledge (e.g., Python) and comfort with command-line tools. More ❯
between 3D software and immersive video formats. What We’re Looking For Solid experience with Houdini and FX pipelines. Proficiency with render engines such as Arnold, V-Ray, Redshift, or equivalent. Understanding of production workflows in feature films, VFX, or high-end CGI. Basic scripting knowledge (e.g., Python) and comfort with command-line tools. More ❯
London, England, United Kingdom Hybrid / WFH Options
Woods Bagot
skills (Dynamo experience advantageous) Strong Rhino skills (including Grasshopper) highly regarded Solid knowledge of the full Adobe suite (InDesign & Photoshop essential) Enscape skills and additional rendering software programmes e.g. Vray highly regarded Demonstrate sound skills in overarching concept design to design development Excellent representation and documentation skills Some foundational technical knowledge of project delivery requirements, UK standards and regulations You More ❯
will also have: self-motivation, proactivity, initiative and team-working experience strong presentation skills using the Adobe software suite knowledge of 3D modelling in Rhino and V-Ray rendering ability to work with accuracy, a high attention to detail and quality experience leading a small team and checking the work of others experience and More ❯
schemes and is looking for an exceptionally talented Architect to join its team of 6 people. Candidates will need the following skills and experience: Fantastic presentation skills in Sketchup, Vray or other rendering software. Strong Vectorworks knowledge. Ideally have previous experience on high-end houses including new builds as part of a small team. Ideally have a 1st class degree. More ❯