The table below looks at the prevalence of the term Oculus in permanent job vacancies with an option to work from home (WFH). Included is a benchmarking guide to the salaries offered in vacancies that have cited Oculus over the 6 months to 20 May 2024 with a comparison to the same period over the previous 2 years.
Oculus is in the General and Transferable Skills category. The following table is for comparison with the above and provides summary statistics for all permanent job vacancies with a WFH option and a requirement for generic IT skills.
Permanent vacancies with a requirement for generic IT skills
12,088
15,642
33,463
As % of all permanent jobs with a WFH option
35.75%
38.55%
46.96%
Number of salaries quoted
9,258
11,441
17,056
10th Percentile
£32,500
£39,294
£37,500
25th Percentile
£42,500
£48,750
£47,500
Median annual salary (50th Percentile)
£59,556
£65,000
£65,000
Median % change year-on-year
-8.38%
-
+13.04%
75th Percentile
£80,000
£86,250
£83,750
90th Percentile
£102,500
£109,865
£100,000
UK median annual salary
£55,000
£65,000
£62,500
% change year-on-year
-15.38%
+4.00%
+4.17%
Oculus Trend for Jobs with a WFH Option
Job vacancies with a work from home option citing Oculus as a proportion of all IT jobs advertised.
Oculus Salary Trend for Jobs with a WFH Option
3-month moving average salary quoted in job vacancies with a work from home option citing Oculus.
Oculus Top 14 Co-occurring Skills and Capabilities in Job Vacancies with WFH Options
For the 6 months to 20 May 2024, Oculus job roles required the following skills and capabilities in order of popularity.
The figures indicate the absolute number co-occurrences and as a proportion of all permanent jobs with remote work options and a requirement for Oculus.
Oculus Co-occurring Skills and Capabilities with WFH Options by Category
The follow tables expand on the table above by listing co-occurrences grouped by category.
The same employment type, locality and period is covered with up to 20 co-occurrences shown in each of the following categories: