any of the following also beneficial C#, WinForms, WPF, Qt/QML framework, HTML5, experience with algorithmic problems (OpenCL, CUDA), Machine learning and AI, OpenGL, OpenGL Shaders, VTK, OSG, Vulkan, JIRA, TestRail, TFS, Git, Jenkins, csh/bash, batch files, cmake, PowerShell. About the Company Award winning and market leading More ❯
any of the following also beneficial C#, WinForms, WPF, Qt/QML framework, HTML5, experience with algorithmic problems (OpenCL, CUDA), Machine learning and AI, OpenGL, OpenGL Shaders, VTK, OSG, Vulkan, JIRA, TestRail, TFS, Git, Jenkins, csh/bash, batch files, cmake, PowerShell. About the Company Award winning and market leading More ❯
numeracy and understanding of mathematical modelling. - Experience with CUDA, multithreading, AI/ML would be advantageous. - Any exposure to 3D/2D graphics development (OpenGL, Vulkan) would be beneficial. The company offers an excellent remunerations package including annual bonus and significant enhanced pension contributions as well as private health and More ❯
Guildford, Surrey, United Kingdom Hybrid / WFH Options
Ecm Selection
and geological modelling including deformation modelling. 2D and 3D kinematic modelling techniques. Fracture modelling. Additional experience with: GUI development (Qt, QML); 3D graphics toolkits (OpenGL, Vulkan or shaders); CI experience (CMake, JIRA, Git, Jenkins); GIS development tools (GDAL API, MapBox API); multithreading/parallel computing (GPU programming or CUDA); MATLAB More ❯
Guildford, Surrey, United Kingdom Hybrid / WFH Options
ECM Selection (Holdings) Limited
modelling including deformation modelling. o 2D and 3D kinematic modelling techniques. o Fracture modelling. Additional experience with: GUI development (Qt, QML); 3D graphics toolkits (OpenGL, Vulkan or shaders); CI experience (CMake, JIRA, Git, Jenkins); GIS development tools (GDAL API, MapBox API); multithreading/parallel computing (GPU programming or CUDA); MATLAB More ❯
level systems Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles Experience with any of DirectX/Vulkan/OpenGL/Metal Experience with AI and/or AI tooling in a game development context Experience with Unity and/or Unreal Engine Experience with More ❯
low-level Android programming. Experience with native Android debugging. Experience analyzing GPU-accelerated applications like games, image processing or GPGPU applications. Knowledge of the OpenGL ES, Vulkan, or OpenCL APIs. About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore More ❯
level systems. Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles. Experience with any of DirectX/Vulkan/OpenGL/Metal. Experience with AI and/or AI tooling in a game development context. Experience with real world node-graph optimization problems and/ More ❯
You'll Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning. Excellent C++ development skills and More ❯
You'll Bring: A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing). Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs. A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning. Excellent C++ development skills and More ❯
C++) • Motivated, able to work under own initiative • Good communication skill, team player Skills you might also have • Knowledge of computer graphics and API (OpenGL, Vulkan, DirectX, or Metal) • Knowledge of computer hardware • Understanding of real-time rendering techniques and game engine architecture • Experience with profiling and optimizing software or More ❯
C++) • Motivated, able to work under own initiative • Good communication skill, team player Skills you might also have • Knowledge of computer graphics and API (OpenGL, Vulkan, DirectX, or Metal) • Knowledge of computer hardware • Understanding of real-time rendering techniques and game engine architecture • Experience with profiling and optimizing software or More ❯
with ARM architecture. Experience with other programming languages such as C++, Rust or Python. Knowledge of compositor and rendering frameworks and libraries such as OpenGL, Vulkan etc. Experience with non-Linux kernel based operating systems and their driver models. More ❯
Proven in C# experience in the development of Graphics, CAD or Mathematical based software? Experienced in building software to create 3D models? Familiar with OpenGL or DirectX, or similar? Games-related programming? We're seeking a Full Stack Developer to join a growing development team. In this squad, you will More ❯
Nottingham, Nottinghamshire, East Midlands, United Kingdom
ETS Technical Selection
in writing low-level code without reliance on pre-built libraries. Experience in developing real-time applications. Familiarity with multi-threaded programming. Knowledge of OpenGL, GTK, and CMake. Experience in designing and implementing graphical user interfaces. Competence in writing well-tested and testable code. Understanding of software development in regulated More ❯
Huawei Technologies Research & Development (UK) Ltd
technologies and graphics pipelines. Strong programming skills: C/C++, Python. Desired: Good understanding of mobile GPU architecture principles. Good understanding of Vulkan or OpenGL graphic API. Good written and verbal communication skills. Self-motivated, well organized, and a good team player. More ❯
variety and future growth too. C++ Graphics Software Engineer requirements: - Strong modern C++ Skills (min 5 years) - Knowledge of 3D graphics/rendering (Unreal, OpenGL, DirectX, Vulkan ect.) - Good 3D maths - Eye for writing clean and maintainable code thriving on problem solving If you have a good background in C++ More ❯
variety and future growth too. C++ Graphics Software Engineer requirements: - Strong modern C++ Skills (min 5 years) - Knowledge of 3D graphics/rendering (Unreal, OpenGL, DirectX, Vulkan ect.) - Good 3D maths - Eye for writing clean and maintainable code thriving on problem solving If you have a good background in C++ More ❯
in a graphics-related field. In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks). Experience with GPU More ❯
in a graphics-related field. In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks). Experience with GPU More ❯
in a graphics-related field. In-depth knowledge of at least one modern 3D graphics API and its associated software ecosystems (e.g. Vulkan, DirectX, OpenGL ES, Metal). Demonstrable technical expertise in the optimisation of software targeting such ecosystems (e.g. game engines, visual effects, UI frameworks). Experience with GPU More ❯
/video interfaces. - Experience with multimedia frameworks like GStreamer, FFmpeg, or OpenMAX. - Understanding of hardware-accelerated codecs and GPU technologies. - Experience with GPU acceleration, OpenGL, or OpenCL. - Knowledge of Yocto Project or other embedded Linux build systems. - Understanding of hardware architectures and interfaces (e.g., I2C, SPI, PCIe). - Familiarity with More ❯
of graphics algorithms and game rendering workflows. In-depth knowledge of computer graphics and rendering techniques. Hands-on experience with graphics APIs such as OpenGL, Metal, Vulkan, etc. Responsibilities: Collaborate with cross-functional teams to develop and integrate rendering algorithms for mobile platforms. Design and implement optimisation solutions at the More ❯
of graphics algorithms and game rendering workflows. In-depth knowledge of computer graphics and rendering techniques. Hands-on experience with graphics APIs such as OpenGL, Metal, Vulkan, etc. Responsibilities: Collaborate with cross-functional teams to develop and integrate rendering algorithms for mobile platforms. Design and implement optimisation solutions at the More ❯
start to completion: concept, specification, implementation and testing, support Desirable Experience: Practical experience of working on GPU/microprocessor designs Knowledge of 3D Graphics - OpenGL, Vulkan, DirectX Working knowledge of SystemVerilog Assertions (SVA) Mentoring team members Experience in leading teams or projects Knowledge of scripting e.g., Python, Perl or UNIX More ❯