Degree in Computer Science, Engineering, or related discipline. Proven experience in real-time embedded software development (mobile preferred). Strong proficiency in C/C++, with expertise in OpenGL, Vulkan, or DirectX. Solid grasp of OS fundamentals, performance analysis, and debugging. Desirable: Android framework knowledge, exposure to ML/AI, and CPU/GPU architecture familiarity. This is a unique More ❯
onsite 3 days a week. Experience of the Graphics Engineer will include: 1-10 years of experience with C++ Experience with multi-threading Experience with graphics APIs, e.g. OpenGL, Vulkan, Metal or DirectX Bonus: shader programming If you are a Graphics Engineer looking to shape the future of mobile graphics and user experiences, please apply today to learn more. More ❯
onsite 3 days a week. Experience of the Graphics Engineer will include: 1-10 years of experience with C++ Experience with multi-threading Experience with graphics APIs, e.g. OpenGL, Vulkan, Metal or DirectX Bonus: shader programming If you are a Graphics Engineer looking to shape the future of mobile graphics and user experiences, please apply today to learn more. More ❯
onsite 3 days a week. Experience of the Graphics Performance Optimisation Engineer includes: Strong proficiency in C++ and real-time embedded software development Experience with Graphics APIs, e.g. OpenGL, Vulkan, with a focus on performance Experience with Machine Learning and how ML models are built Understand of Android OS at framework level (operating systems, threads, CPUs) If you are a More ❯
onsite 3 days a week. Experience of the Graphics Performance Optimisation Engineer includes: Strong proficiency in C++ and real-time embedded software development Experience with Graphics APIs, e.g. OpenGL, Vulkan, with a focus on performance Experience with Machine Learning and how ML models are built Understand of Android OS at framework level (operating systems, threads, CPUs) If you are a More ❯
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
Egham, Surrey, South East, United Kingdom Hybrid / WFH Options
Microtech Global Ltd
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan & OpenGL ES) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an … development - preferably for mobile devices – with a good understanding of the latest development environments Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX Understanding of computer graphics pipelines and modern mobile GPU architectures Expert proficiency in C and C++ programming languages System level performance analysis and strong More ❯
Graphics stack (e.G., SurfaceFlinger, SKIA, HWUI). Analyse graphics workloads, identify bottlenecks, and improve performance and power efficiency. Develop middleware libraries based on graphics and compute APIs such as Vulkan and OpenGL ES. Evaluate new devices and collaborate with cross-functional teams to meet user experience requirements. Take technical ownership of significant project components, translating complex requirements into detailed designs … Natural Sciences, Mathematics, Engineering, or equivalent industrial experience. Proven experience in real-time embedded software development, preferably in mobile devices. Expertise in computer graphics, with middleware development experience using Vulkan (preferred), OpenGL ES, or OpenGL. Strong understanding of computer graphics pipelines and modern GPU architectures. Expert-level proficiency in C and C++ programming languages. System-level performance analysis skills and More ❯