Texturing Jobs with Work from Home (WFH) Options

1 to 11 of 11 Texturing Jobs with Hybrid or WFH Options

Technical Artist

Bellevue, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Tacoma, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Renton, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Redmond, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Technical Artist

Seattle, Washington, United States
Hybrid / WFH Options
The Pokémon Company International
Strong working knowledge of industry standard DCC tools (Max, Maya, ZBrush, Substance, Photoshop, etc.) Can demonstrate a core understanding of 3D development, including modeling, texturing, materials, lighting, rendering, VFX and UI workflows. Experience with mobile gaming pipelines and efficient management of poly counts, texture memory, bone counts, render calls, and more »
Employment Type: Permanent
Salary: USD Annual
Posted:

Senior Interactive Technical Artist

Greater London, England, United Kingdom
Hybrid / WFH Options
Cityscape Digital
after 5 years service Essential Skills and Experience Deep understanding of the Unreal Engine 5 content creation pipeline (Blueprints, modelling/UV’ing, texturing/shading - knowledge of HLSL required, lighting, FX, and rigging/animation) Knowledge of computer hardware specifications in relation to project requirements and deployment (pixel streaming more »
Posted:

Unreal Engine Automotive Visualisation Artist

Alfreton, Derbyshire, East Midlands, United Kingdom
Hybrid / WFH Options
ASC Connections Ltd
member of the team, creating outstanding photorealistic environments that are used in many different forms of global advertising. You will be responsible for modelling, texturing, lighting and the set-up of scenes from start to finish. Expect busy city environments, quieter eco-friendly locations and amazing modern architecture to be more »
Employment Type: Permanent, Work From Home
Salary: £35,000
Posted:

3D Animator

Aberdeen, Scotland, United Kingdom
Hybrid / WFH Options
IKM Testing UK
examples of our work. Roles and Responsibilities Project Development C ontribute to all aspects of 3D animation projects as required from storyboarding through modelling, texturing, and rigging, to animating, rendering and post-production. Create highly detailed and accurate 3D models of client products and equipment using technical drawing-based reference more »
Posted:

Lead Character Artist

United Kingdom
Hybrid / WFH Options
InGame Recruitment Ltd
portfolio with exceptional texture quality. REQUIREMENTS: Senior/Lead Character Art experience in the video games industry on AAA titles. Strong character modelling and texturing/surfacing skills. Versatility and the ability to adapt to different requirements and styles. Proficient in software such as ZBrush, Maya, Substance Painter, and Adobe more »
Posted:

Junior 3D Animator

Aberdeen, Scotland, United Kingdom
Hybrid / WFH Options
IKM Testing UK
for examples of our work. Roles and Responsibilities Content Development Assist with all aspects of 3D animation projects as required from storyboarding through modelling, texturing, and rigging, to animating, rendering and post-production. Create highly detailed and accurate 3D models of client products and equipment using technical drawing-based reference more »
Posted:

Lead Character Artist - Coconut Lizard

Gateshead, England, United Kingdom
Hybrid / WFH Options
Keywords Studios
a passion for sharing that knowledge. Demonstrate good leadership skills of positivity, enthusiasm, leading by example & active listening. Requirements Essential Skills Strong modelling and texturing/surfacing skills. Versatility and the ability to adapt to different requirements and styles. Proficiency in industry-standard software such as ZBrush, Maya, Substance Painter more »
Posted:
Texturing
Work from Home
10th Percentile
£44,375
25th Percentile
£56,250
Median
£57,500
75th Percentile
£58,750